|
![](/i/fill.gif) |
I think you have the camera too close for one thing, the orthographic type
really always should have the 'up' and 'right' keywords in there to specify
the scene dimensions. Of course the default should make for a 4/3 wide by 1
high view, so the objects not appearing whole or not at all must be related
to the close proximity is going to be my guess anyway, without actually
rendering and testing.
Well, I just can't resist trying it out. Tried it. Nothing wrong with any
of the four viewpoints. What version POV-you have there? I used 3.1g for
Win.
Bob
ingo <ing### [at] home nl> wrote in message
news:8E8### [at] 212 120 113 81...
> In the scene below, try all four locations. In the first all is
> ok, the second gives a black image. The third is ok again and
> the fourth is missing the sphere.
> Why does this happen?
>
> light_source{<500,500,-500> rgb 1}
> camera{
> location < 0.0, 0.0, -0.47>
> file://location < 0.0, 0.0, -0.46>
> file://location < 0.0, 0.1, -0.46>
> file://location < 0.0, 0.1, -0.45>
> look_at 0
> angle 90
> orthographic
> }
> sphere{0.2*y,0.2 pigment{rgb 1}}
> cylinder{0,-0.5*y,0.2 pigment{rgb<1,0,0>}}
>
> Ingo
>
> --
> Photography: http://members.home.nl/ingoogni/
> Pov-Ray : http://members.home.nl/seed7/
Post a reply to this message
|
![](/i/fill.gif) |